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Berwin (Super-soldier Mercenary) + Game Plot

Beforehand, for my last term 3rd year in university, I took on my final major project concentrating on creative profession of Concept Artist, designing game assets such as Characters, Weapon/ Props, Creatures & Environment. So, this post and onwards will be contents related to this. In this FMP, it's a self-initiated project where I decided to make up a game to design concept art for them by following creative briefs per assets.

Berwin's backstory:
He was one of the first born, hybrid super-human produced by the organisation Mugene. Beforehand, he was claimed from the hands of unknown family during their conquest to unite the land of Prosperram. He was put in reserve in their advanced cooling storage that delays growth until the creation of Bratim in 1425.
Soon, he was part of the production (1445) of super-human soldier where, he was infused with the gene of bear (whom was contaminated by Ignolem and hunted at Fersil). He came out successful as, in his adolescence, he has resembling stature of a bear with brute strength.
He was directly trained and educated in the Order of Mercennairus at Divire, led by Bratim as the Lord General and supervisor of the program. He was later assigned in Heavy Class soldier due to his excelling combat skills with giant weapons.
1470, he was granted rank 10, assigning him to station in Libram. His purpose now is to take mercenary work there and take part in hunting creatures contaminated by Ignolem.

(Credits: I like to shoutout to Jonah Lobe, Baj Singh, Thomas Chamberlain-Keen & other artists I contacted for external feedbacks from this project for helping me improve my designs further!)

Final Character Concept Design

Final Character Concept Design

Character Specification & Inspirations

Character Specification & Inspirations

Character Rotations w/ annotations for functionality & texture for 3D Sculpt

Character Rotations w/ annotations for functionality & texture for 3D Sculpt

Berwin's attire breakdown

Berwin's attire breakdown

Developed Variations

Developed Variations

Initial Sketches

Initial Sketches

'Mercennairus' Context P1 (my made up game plot)

'Mercennairus' Context P1 (my made up game plot)

'Mercennairus' Context P2

'Mercennairus' Context P2

Prosperram (Rough concept world map)

Prosperram (Rough concept world map)

Key places from the World Map P1

Key places from the World Map P1

Key places from the World Map P2

Key places from the World Map P2